In order to test the LISHPh MOBRIR rendering method open the MOBRIR_Rendering.pd File in puredata (http://puredata.info).
Make sure to obtain the zexy and iemlib externals, install them and specify their paths
(e.g. by selecting "help" and "find externals from the internet" in puredata)

In the MOBRIR_Rendering patch you can listen to dynamic (variable-orientation) headphone rendering of the center
loudspeaker of the IEM Production Studio from the 7 recorded/pre-rendered dummy head orientations
-45°,-30°,-15°,0°,15°,30°,45°. In default of a headtracker you can use a slider to change the orientation,
or the auto-rotate toggle switch.
The audio signals are pre-rendered and you can choose between pink noise and a music example.

When setting the crossover to phase switching to fc = 2000Hz (Default) you listen to a properly adjusted  LISHPh method.
When setting it to fc = 20000Hz, you essentially get broadband linear interpolation, which is clearly heard when listening
to the pink noise sample. By clicking the message box with the "musicvox" example (What's trumps by Rhythmus-Sportgruppe,
see https://zenodo.org/communities/dega-audiodatabase-for-virtual-acoustics/?page=1&size=20).

Best,
Franz Zotter
Markus Zaunschirm
