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  <ns1:general>
    <ns1:identifier>o:100863</ns1:identifier>
    <ns1:title language="en">MOBRIR Rendering in puredata using real-time convolution and diffuse BRIRs</ns1:title>
    <ns1:language>en</ns1:language>
    <ns1:description language="en">In order to test the LISHPh MOBRIR rendering method open the MOBRIR_Rendering.pd File in puredata (http://puredata.info).
Make sure to obtain the zexy, iemlib, and bsaylor externals, install them and specify their paths
(e.g. by selecting &quot;help&quot; and &quot;find externals from the internet&quot; in puredata)

In the MOBRIR_Rendering patch you can listen to dynamic (variable-orientation) headphone rendering of a loudspeaker at 9m in front of the dummy head,  recorded in a reverberant staircase (RT=2.8s) in front of iem. BRIRs of the orientations 
-90°,-60°,-30°,0°,30°,60°,90° are real-time-convolved in Pd.
The Pd patch is wired to simulate a back-and-forth head rotation swiping from 90 to -90 and back, periodically.

The crossover of phase switching is set to fc = 2000Hz (Default) to listen to a properly adjusted  LISHPh method.
When setting it to fc = 20000Hz, you essentially get broadband linear interpolation. As audio example, you hear loopable segments of the piece &quot;What&apos;s trumps&quot; by Rhythmus-Sportgruppe,
see https://zenodo.org/communities/dega-audiodatabase-for-virtual-acoustics/?page=1&amp;size=20.

Best,
Franz Zotter
Markus Zaunschirm</ns1:description>
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    <ns1:upload_date>2020-02-10T16:13:19.812Z</ns1:upload_date>
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    <ns1:contribute seq="0">
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        <ns3:firstname>Markus</ns3:firstname>
        <ns3:lastname>Zaunschirm</ns3:lastname>
        <ns3:institution>IEM</ns3:institution>
        <ns3:title1>DI</ns3:title1>
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